In the fall of 2024 I had the honor and pleasure of attending Wood Badge course 10-640-24, hosted by the Greater New York Councils at Alpine Scout Camp in Alpine, NJ, across two weekends — September 27–29 and November 9–10. The course built on the outdoor foundation of IOLS (still called ITOLS in GNYC by long habit?), which has been a Wood Badge prerequisite since 2021 and is one step along the broader path of adult leader training. What follows is the completion report for the ticket I wrote during that course and delivered over the eighteen months that followed.
Wood Badge Ticket Completion Report
| Participant | Dmitry Vorobyev |
| Position | Assistant Scoutmaster, Troop 23 Brooklyn |
| Course | Wood Badge 10-640-24 |
| Patrol | Beaver Patrol |
| Troop Guide | Maureen Ellis-Davis |
| Course Director | Efrain Alvarado |
| Asst. CD / SPL | Barbara Spencer |
| Ticket Counselor | Steven Clementi |
Enhance the Scouting experience in Pack 23 by developing a user-friendly software that automates race management for the Pinewood Derby event.
This specific solution simplifies race management, reduces errors, minimizes waiting times, and ensures fair participation for all scouts. The software will ensure all scouts have equal opportunities to race, promoting equality and diversity by leveling the playing field and enhancing overall enjoyment.
By improving the event in this way, I aim to increase retention as more youth join and continue their journey in Scouting.
The Pinewood Derby is one of Scouting's most beloved traditions — but running one manually is a logistical headache. Paper brackets mean calculation errors. Figuring out who races whom takes minutes between each heat. Some scouts race five times while others race twice. The adults running the event are so busy with logistics that they can't actually enjoy watching the kids race.
The frustration is worst for the kids who feel it most — the ones sitting on the sideline waiting, wondering when their turn comes, not understanding why another scout has raced three times already.
This isn't a rules problem. The rules are fine. It's a management problem — and management problems have engineering solutions.
I built a race management system — software that automates the entire race lifecycle from registration through award ceremony. The system:
The complete system documentation lives on this website: How It Works covers every stage from planning and check-in through awards and post-event wrap-up.
| S — Specific | Create software that automates race scheduling and management, reducing errors and waiting times. |
| M — Measurable | The software will handle events with any number of participants up to at least 50, efficiently managing both small and large events. |
| A — Attainable | Utilize my programming expertise to complete development within 9 months. |
| R — Relevant | Directly improves the event experience, aligning with Scouting values of fairness and inclusivity. |
| T — Timely | Complete by September 01, 2025. |
Promotes: ✅ Diversity · ✅ Membership Growth & Retention · ✅ Line of Sight to Youth
Software fully developed, tested, and deployed. The system handles:
The software has been used successfully in three separate events: the first Pinewood Derby (24 cars, Feb 24, 2025), a Raingutter Regatta (14 participants, Oct 28, 2025), and a second Pinewood Derby (22 cars, Mar 2, 2026).
Get started: www.t23b.org/pinewood-derby/get-started
| S — Specific | Develop user manuals and video tutorials to help others use the software independently. |
| M — Measurable | Produce two types of instructional materials: manual and video walkthrough. |
| A — Attainable | Leverage available tools to create quality materials within 3 months. |
| R — Relevant | Ensures sustainability and broader adoption of the software. |
| T — Timely | Complete by December 01, 2025. |
Promotes: ❌ Diversity · ✅ Membership Growth & Retention · ✅ Line of Sight to Youth
Materials produced significantly exceeded the original two-type target:
| S — Specific | Train the youngest adult leader and a scout who is 2nd rank or above, ensuring they are young, goal-oriented, and capable, to use and manage the software. This will ensure they can continue the task over the long term. |
| M — Measurable | Conduct at least two training sessions and confirm their readiness through a test run. |
| A — Attainable | Schedule sessions during regular troop meetings. |
| R — Relevant | Promotes leadership development, continuity, and long-term sustainability of the program by involving individuals who will remain in the troop longer. |
| T — Timely | Complete by February 1, 2026. |
Promotes: ❌ Diversity · ✅ Membership Growth & Retention · ✅ Line of Sight to Youth
People trained to operate the system:
| Name | Role | Details |
|---|---|---|
| Anthony Trentinella | Adult Volunteer | Parent of a scout. Eagle Scout himself. Age 42. Trained on full system operation. |
| Calvin M. | Scout (2nd Class) | Age 16. 2nd Class rank at the time of training (February 2025) — meets the formal "2nd rank or above" requirement. Trained on system operation. |
| Henry K. | Scout | 8th grader. Tenderfoot, actively working toward 2nd Class. Trained and has operated the system at real events. |
| John H. | Scout | 8th grader, entering high school. Tenderfoot, working toward 2nd Class. Trained and has operated the system at real events. |
Henry and John didn't just learn the system in training sessions — they ran both Pinewood Derbies as Race Supervisors (Feb 24, 2025 and Mar 2, 2026), operating the software with adult supervision but youth leadership. For the Raingutter Regatta (Oct 28, 2025), Dmitry and Den Leader Steven Magnus ran the system directly — the shorter format and smaller group made a dedicated scout-operated RS unnecessary for that event.
The sustainability chain is already extending beyond the initial trainees:
Both are already familiar with the system from the participant side — they've watched the RS role in action, helped physically run events, and expressed a clear desire to step up. The transition from helper to operator is a natural progression that strengthens the program's long-term sustainability.
Training was formally confirmed by Scoutmaster Sherman Wong (see testimonials below).
| S — Specific | Use the software in our Pack's Pinewood Derby to enhance the event. |
| M — Measurable | Successfully manage an event with at least 12 participants taking part in the Pinewood Derby. |
| A — Attainable | I will work closely with pack leaders I know well to incorporate the software into our event planning and execution, ensuring a smooth transition to the new system. |
| R — Relevant | By strengthening the Pack, we support the Troop's development and contribute to the local Scouting movement. The project's success can inspire other Packs and Troops to adopt similar innovations, amplifying the positive effects. |
| T — Timely | Conduct the event by April 01, 2026. |
Promotes: ❌ Diversity · ✅ Membership Growth & Retention · ✅ Line of Sight to Youth
The software was used in three separate events, all exceeding the 12-participant minimum:
| Event | Participants | Operated By |
|---|---|---|
| Pinewood Derby #1 (Feb 24, 2025) | 24 cars | Dmitry Vorobyev + Henry K. & John H. (RS), Nancy Ngai (MC) — v1 |
| Raingutter Regatta (Oct 28, 2025) | 14 participants | Dmitry Vorobyev & Steven Magnus (Den Leader) |
| Pinewood Derby #2 (Mar 2, 2026) | 22 cars | Dmitry Vorobyev + Henry K. & John H. (RS), Nancy Ngai (MC) — v2 |
The first derby had 24 cars — double the minimum target. The Raingutter Regatta proved the system in a different format (Swiss-system pairing instead of the default sort-based algorithm, shorter track, 14 participants). The second derby with 22 cars confirmed reliability across repeat use with software v2 incorporating all post-first-derby improvements.
Both Pinewood Derbies were run with trained scouts as Race Supervisors — demonstrating that the system works with youth leadership, not just the developer at the controls. This is exactly the sustainability outcome described in Goal 3.
| S — Specific | Collect feedback from participants, focusing on how the software improved their experience and met diverse needs. |
| M — Measurable | Obtain feedback from at least 50% of participants and identify key areas for improvement based on their responses. |
| A — Attainable | Prepare and distribute feedback forms during the event, allocate time for on-site completion, engage participants and parents about the importance of their input, and follow up with non-respondents to achieve at desirable response rate. |
| R — Relevant | Enhances future events and ensures the software meets inclusivity goals. |
| T — Timely | Complete feedback analysis and implement improvements by May 1, 2026. |
Promotes: ❌ Diversity · ❌ Membership Growth & Retention · ❌ Line of Sight to Youth
Feedback was gathered through multiple channels:
Feedback was one source of improvements, but not the only one. Between v1 and v2 the system went through a substantial rebuild — the items below are a sample of the most visible changes that came directly from post-derby observations. Many more improvements came from watching the event unfold and recognizing what could work better, informed by years of running derbies before the software existed.
A few examples from the post-first-derby list:
This list represents roughly 15% of what changed between v1 and v2. The full scope of the rebuild touched every part of the system. Each event continues to generate its own observations, and changes get incorporated before the next one.
The improvement cycle didn't stop after one round — each subsequent event generated its own feedback, and changes were incorporated into the next version. This is now a continuous process built into how the system evolves.
Selected verbatim responses from the anonymous 18-question feedback survey distributed at the first Pinewood Derby (Feb 24, 2025). Each blockquote below represents one submitted survey form, with question numbers preserved from the survey template. The MC signed her form; the other four respondents are anonymous. This is a representative sample, not an exhaustive tabulation — the full response set is available on request, and the complete 18-question template is printable directly from the race dashboard during the Planning stage.
Q10 (satisfaction with outcome), comment: "Very easy to follow" Q12 (did the software make the derby smoother?): selected "Much smoother" Q18 (other improvements?): "Configure with all helpers which side is L/R. Depending on how you loot at the track That was a bit confusing." Master of Ceremonies (signed) |
The MC's Q18 suggestion led directly to the mirrored lane display feature in v2 (see improvements list above). Helpers standing at opposite ends of the track now each see their own correct lane orientation, eliminating the "wait, is green triangle on my left or the scout's left?" confusion that held up the first derby's race flow.
Q2 (how many Pinewood Derbies have you attended?): selected "I've lost count!" Q7 (what excited you most about the custom software?): marked every option on the form — "modern technology in a classic Scouting event", "real-time updates and less waiting", and the "cool STEM factor" — rather than picking a single answer. Q18 (other improvements?): "Projector TV" |
The "Projector TV" suggestion is a single short phrase, but it names a concrete improvement: project the public standings page onto a room TV so the whole audience can follow along without everyone pulling out a phone. This is now a standard setup recommendation in the Planning stage documentation.
Q7 comment: "Shared with family at home" — a reference to the live public standings page, which let remote family members follow the event in real time without being at the venue. Q10, comment: "We had a great time. The website help keep us up to date + intrested" |
Q8 (younger Boy Scouts as Race Supervisors — is this a good idea?): selected "Absolutely — it teaches them responsibility and they'll stay in the troop longer to pass on their knowledge" Q12, comment: "First time so can't comment" Q16 (overall satisfaction, 1-5 scale): selected 5 — Very Satisfied |
This respondent was a first-time attendee — they couldn't compare the software to previous years because they had no previous years. And yet they rated their overall experience 5 out of 5, and specifically endorsed the youth-leadership model with the strongest available answer. Both the event experience and the Goal 3 training philosophy (Scouts as Race Supervisors) land with first-time families, not only with parents who have a point of comparison.
| Q17 (would you recommend this software approach for future Pinewood Derby events in other Packs/Troops?): selected "Yes, definitely" |
Beyond individual voices, the aggregate data from across the returned forms shows patterns that both validated v2 decisions and are directly shaping the direction of future versions.
Q3 — preferred race count for slow cars. Almost every respondent chose "Enough to give them another shot at a win or better time" over "just a few so they don't get discouraged". The community wants scouts with slower cars to get more chances, not fewer. Parents don't see more races as discouragement — they see fewer races as unfairness.
Q11 — race scheduling and fairness. All respondents except the MC selected the first option, "Yes, definitely". The MC agreed but added a free-text comment in the margin that is the single most valuable observation in the entire survey for Goal 5 purposes:
"Seems some cars didn't race as much since they were not winning races." Master of Ceremonies — Q11 free-text comment (transcribed from handwritten response; minor reconstruction may apply) |
The MC correctly identified the specific edge case the first version of the balancer didn't handle: the original Positive Experience balancer minimized discouragement for slow cars, but didn't guarantee they got as many races as the leaders. Combined with the strong Q3 preference for "more races for slower cars", this observation is directly shaping the design of a new balancer mode — Participation Equity — which will become the default and make equal race count the starting policy rather than an optional override. The partial fixes already implemented in v2 (pull toward median, mid-bracket balancing — see Improvements Implemented above) moved in this direction; Participation Equity completes the shift.
Q4 — preferred race count for fast cars. Roughly half chose "a minimal number — other racers deserve more spotlight" and roughly half chose "plenty of races — let the fastest cars truly earn the top spots". Adult leaders, MCs, and other respondents for whom the question doesn't apply (the question frames around a child's car) appropriately selected the "no preference" option. The split reflects a real tension in community values rather than a clear mandate — spreading spotlight versus earning the top ranks — and justifies the decision to keep multiple balancer modes rather than hard-coding one answer.
Q5 — double awards (rank + overall). By a small margin, respondents preferred "one overall award is enough" over "both awards for distinct achievements". The community leaned slightly toward spreading recognition across more scouts rather than stacking awards on the fastest few. Worth documenting as a signal; does not yet translate into a configuration default, but informs the prize categories design discussion.
Q13 — helpful features (multi-select). Several respondents marked every checkbox. Among partial selections on returned forms, the patterns were:
Real-time updates are the single feature that resonated most consistently across respondents. This validates the original design decision to make live phone updates the primary interaction model and confirms it was worth the effort invested in the web-socket infrastructure behind it.
Q14 — ease of following the races. Almost all respondents selected "Yes". One respondent selected "No, I had trouble following" — a useful outlier. This single negative answer is partly addressed by the Q18 "Projector TV" suggestion (showing standings on a room-wide screen) and partly points to a remaining onboarding challenge for first-time spectators that is worth revisiting in a future version.
Q15 — comparison to previous derbies. Of respondents who completed this question, most selected "A big improvement — faster, less chaos". Several first-time attendees correctly selected "Not applicable (first-timer)". No one selected "no difference", "slightly worse", or "much worse". The data is consistent: among those with a point of comparison, the new system was unambiguously better; among first-timers, the overall satisfaction score (Q16) was still very high.
Three signals come through the forms consistently:
"The pinewood derby for pack 23 was a monumental success, in large part on the efforts of Dmitry Vorobyev. The computer program developed enabled to race to be run in a way I would not have been able to accomplish. Feed back was given based on Cub Participants about how they could race more and Dmitry was able to on the spot show us how it could be done and looking forward to next year enacting the updated version. I cannot thank him enough for his service and his devotion to the scouting cause through his wood badge journey." Steven Magnus, Den Leader, Pack 23 (summer 2025) |
"Yes, I confirm that the training took place during our annual Winter Fun Trip and I am satisfied of the way it was conducted and its outcome. I was impressed with the operating performance and the impact on the execution and quality of the race. Scouts had so much fun. Can't wait to do it again the upcoming year." Sherman Wong, Scoutmaster, Troop 23 Brooklyn (summer 2025) |
Note: Both testimonials were provided in summer 2025, after the first Pinewood Derby (Feb 24, 2025). Since then, two more events have been run with the same system: a Raingutter Regatta (Oct 28, 2025), operated directly by Dmitry and Den Leader Steven Magnus, and a second Pinewood Derby (Mar 2, 2026), operated by trained scouts Henry K. and John H. as Race Supervisors with the same MC who served at the first derby.
| Date | Milestone |
|---|---|
| Oct–Nov 2024 | Wood Badge course (two weekends). Course Director: Efrain Alvarado. Assistant CD/SPL: Barbara Spencer. Beaver Patrol formed under Troop Guide Maureen Ellis-Davis. Ticket goals drafted during the course. |
| Nov 2024 – Feb 2025 | Goal 1: Software v1 designed, developed, and tested. Race scheduling algorithm built. Registration, matchup, results, awards, and spectator modules completed. Goal 2 (initial deliverables): First set of printable materials produced alongside the software — Race Supervisor Guide, Master of Ceremonies Guide, Participant Guide, and Supervisor Practice Guide, used internally with leaders and trained scouts. First-version screencast walkthrough of the v1 system recorded as the initial "video walkthrough". |
| Feb 14–16, 2025 | Goal 3: Training sessions conducted during Winter Fun Trip (confirmed by Scoutmaster Sherman Wong). |
| Feb 24, 2025 | Goal 4: First Pinewood Derby with software v1 — 24 cars at Pack 23. Goal 5: First round of feedback collected, on-the-spot improvements demonstrated. Detailed improvement list generated. |
| Mar–Oct 2025 | Goal 5: Post-derby improvements implemented based on feedback and observations: lane markers, median balancing, consolation system, preparation mode, race count estimation, Swiss-system format. |
| Oct 28, 2025 | Raingutter Regatta — 14 participants, operated by Dmitry Vorobyev & Steven Magnus. Swiss-system format validated. |
| Nov 2025 – Feb 2026 | Continued improvements informed by Regatta experience. Software v2 finalized. |
| Mar 2, 2026 | Second Pinewood Derby with software v2 — 22 cars. Henry K. & John H. as Race Supervisors. All v1→v2 improvements proven in production. |
| Mar–Apr 2026 | Post-second-derby improvements. Goal 2 (public release & refresh): The initial printable guides were used internally at events. This phase refreshed them and opened them up to the public: a comprehensive website on www.t23b.org/pinewood-derby with 10+ pages covering the full race lifecycle — discoverable via web search, no dashboard login required, in contrast to printable materials that existed before but only reached people who received a paper copy at an event. Two polished YouTube videos of the current v2 interface were published — a short pitch (1:52) and a full system walkthrough (4:52). Printable materials were also updated to match v2 software terminology and workflow. |
| Apr 7, 2026 | Main pinewood-derby page published to live website. |
| May 10, 2026 | Ticket completion deadline. |
| May 2026 → | Continued improvement — and hopefully adoption beyond Pack & Troop 23. |
This project didn't stop at the beads. The Pinewood Derby Racing System is now a permanent part of how Pack 23 and Troop 23 Brooklyn run their events.
The trained scouts who learned the system continue to operate it. The next generation is already stepping up. The website guide means anyone — in our unit or elsewhere — can understand the system and put it to use.
That's the goal of Wood Badge — not a one-time achievement, but a lasting improvement that keeps giving back to Scouting.