The Firem'n Chit is a Scouting America certification. A Scout who holds it may carry matches or a lighter on a campout and build a campfire. To earn it, you show a leader, at a real fire, that you can do the whole job safely: decide whether a fire is the right choice, pick and clear the spot, lay a fire that lights from one match, keep it under control, and put it out cold.
This page is the guide Troop 23 teaches from, in the order you will do the work at the fire ring, and each step names the requirement it covers. Read it before the campout — the session itself is for doing. A printable copy, the sign-off sheet and the instructor guide are at the bottom of the page.
In our troop the chit is what lets a patrol cook on its own fire: a patrol with no Firem'n holder in it cooks on fire only with the help of a Scout who has one, or of an adult. Most fires also need a knife, and often a saw, to get the wood ready — that is the Totin' Chip.
A fire needs three things at once: heat, fuel and air. Take away any one of them and it goes out.
Every step below is about those three. You bring the heat with one match, the fuel with the wood you gather and how you stack it, and the air with how loosely you build. Putting a fire out works the same way in reverse: water takes the heat away, dirt shuts off the air, and spreading the coals pulls the fuel apart.
Not every campsite or every evening needs a fire. A camp stove cooks faster, works in the rain and leaves no mark on the ground. Build a fire when it does a job a stove cannot — warmth, a campfire program, cooking over coals — and only where it is allowed.
Fire rules change from place to place and from week to week. Many parks allow fires only in their own fire rings, some do not allow them at all, and in a dry spell officials can declare a burn ban that closes fires even where they are normally fine. On private land you need the owner's permission. On a troop campout a leader checks the rules before anyone strikes a match; your part is to know that the question has to be asked, every time.
Requirement 2. The same question is Second Class requirement 2a.
Use the fire ring that is already there. A fire marks the ground for years; an established ring keeps all of that in one place, which is what Leave No Trace asks.
Then clear the ground around it. Everything that can burn — leaves, pine needles, twigs, dry grass — comes away for at least five feet in every direction, a circle ten feet across. Look up as well: no branches hanging over the fire. Keep tents, tarps, ropes, packs and fuel bottles well back.
Before anyone lights anything, a bucket of water, a shovel, or both stand right next to the ring — not back at the campsite, next to the ring.
Requirements 3 and 6.
A fire is built from three sizes of wood, and it needs all three, gathered and sorted before the first match:
The two usual mistakes are too little tinder, and no kindling at all — going straight from tinder to logs. Big wood needs far more heat to catch than a handful of tinder can give. Gather a good double handful of tinder, more kindling than you think you need, and all your fuel wood before you light.
Use dead and down wood only, and only where the camp lets you gather it. Dry wood snaps when you bend it; green or wet wood bends. On a wet day, split a wet stick — the inside is often dry — and keep your tinder in a plastic bag until you need it.
Requirement 4, and Second Class requirement 2b. Shaving tinder and splitting kindling is knife and ax work, so it calls for the Totin' Chip.
Lay the fire so the flame from the tinder can climb into the kindling and air can reach the middle. Three shapes cover nearly every fire you will build:
Whichever you build, keep it loose. Fire needs air, and a fire packed tight with wood smothers itself.


Check once more: water and shovel by the ring, tinder, kindling and fuel wood within reach, the area around the ring clear.
Crouch close to the fire lay with your back to the wind. Strike the match away from you and hold it in cupped hands until the wood of the match itself is burning — most matches go out because they are pushed into the tinder too early. Then bring the flame to the bottom of the tinder, where it can climb. As soon as the tinder flames, feed kindling a few sticks at a time, smallest first, and add fuel wood only once the kindling is burning well.
The matches or the lighter go straight back into their closed container — not into a pocket, not onto a log by the fire. And never use gasoline or any other liquid fuel to start a fire or to bring one back.
Requirement 4.
One person is in charge of the fire at a time, and everyone knows who. That person stays with it; if they need to leave, they hand it over to someone by name. If everyone is leaving camp, even for a short hike, the fire goes out first.
Feed it from small to large, and only as much as the job needs. What goes into the fire stays in the fire: no waving burning sticks around, no poking at it for fun, and no running, wrestling or jumping near the ring. Some things never go in at all — plastic, which gives off poisonous smoke; sealed cans and rocks from a stream or lake, which can burst; and trash or food scraps, which you pack out instead.
If a spark lands outside the ring and something starts to burn, put it out at once if it is small and safe to, and tell an adult right away either way. A fire that gets away is reported to the authorities without delay.
Requirements 5 and 6.
Putting a fire out takes longer than lighting one, so start before you are in a hurry to leave.
No water? Stir dirt or sand through the coals, cover them, and keep checking: buried embers can smolder for a long time.
Then leave the fire ring clean, with nothing in it that will not burn, ready for the next group. In Troop 23 this step is checked at the end of the evening campfire, on a fire the Scout actually used.
Requirement 7.
The chit is taught on a campout, at a real fire, by an adult leader or by a Scout who holds the card. Bring your handbook, and have the fire pages read before you arrive.
There is no written test. You show each requirement by doing it, and the instructor asks you questions out loud as you work — the same list every time, written out with answers, so every Scout is checked against the same thing. The list is in the instructor guide at the bottom of this page.
Each requirement is initialed as you show it. The card is issued when all eight are done: a Scoutmaster or Assistant Scoutmaster and the Advancement Chair sign it, and it is recorded in Scoutbook. Anything not finished on one campout is finished on the next — what is signed stays signed.
Scouting America's own text says only that the Firem'n Rights can be taken away; how is left to each troop. In Troop 23 a corner comes off the card for each safety slip. With all four corners gone, the card goes back to the Scoutmaster and you show the requirements again before you carry matches on a troop outing. The rule is printed on the back of our cards.
Three Second Class requirements ask for exactly this fire. A Scout working on that rank can show them at the same session; they are signed separately.
The rest of each rank is on our rank requirements page, and the other awards a Scout can earn are on Awards.
"This certification grants a Scout the right to carry fire-lighting devices (matches, lighters, etc.) to build campfires. The Scout must show their Scout leader, or someone designated by their leader, an understanding of the responsibility to do the following:"
"The Scout's 'Firem'n Rights' can be taken away if they fail in their responsibility."
Where each one is covered on this page: 1 — the whole page, and the fire pages of your handbook; 2 — Step 1; 3 — Step 2; 4 — Steps 3 and 5; 5 — Step 6; 6 — Steps 2 and 6; 7 — Step 7; 8 — all of it: "Be careful with fire" is one of the four lines of the Outdoor Code. Requirement text as published on scouting.org.